The softened type chart and the five weather states
PokéSurvivor's type chart is deliberately flatter than the main games: ×1.6 super effective, ×0.6 resisted, ×0.3 for immunities, and a ×2.4 cap on dual types. Add five weather states on top and a fight can flip mid-run.
Why the chart is flatter
In the main games a resisted attack does almost nothing and an immunity does nothing at all. In a game where you have exactly one active move and the horde never stops coming, that would mean one unlucky matchup decides the run before you have a say. So the multipliers were pulled in.
| Matchup | Multiplier | What it means in practice |
|---|---|---|
| Super effective | ×1.6 | The attacking type wins the trade — still a big gap |
| Resisted | ×0.6 | You still deal damage, just noticeably less |
| Immunity | ×0.3 | Not immunity at all: a heavy hit you can survive and recover from |
| Dual type | cap ×2.4 | Multipliers multiply, then stop there, so no pairing spikes out of control |
How to use it while playing
The chart is not something you memorise before playing. It is something you use when you have a choice: which partner to bring, which arena to accept, whether to switch moves mid-fight. Because resisted damage is still damage, a resisted matchup is almost never a reason to walk away — it is a reason to expect the fight to take longer.
- A resisted matchup means longer fights, which means more incoming damage over the same clear. Budget health for it.
- An immunity matchup still kills things slowly, so a partner that struggles can still farm slowly instead of failing.
- Dual types multiply both ways, so a partner good against the wave is worse against a specific elite, and vice versa.
- Because the cap is ×2.4, the best type matchup can never be three times better than neutral. Do not build a whole route around one hard counter.
The five weather states
Weather runs during play and shifts which types are strong. Five states appear, and each favours a different cluster of types while pushing another cluster down.
| Weather | Favours | Hurts |
|---|---|---|
| Rain | Water | Fire |
| Scorching sun | Fire | Water |
| Sandstorm | Ground and Rock damage | everything else is on even footing |
| Snow | Ice, and it slows the ground under you | faster, looser footing for the horde |
| Fog | nothing — it takes away your read on the map | your ability to see telegraphed attacks |
Weather changes how you kite
Two of the five states change the floor, not just the damage numbers. Snow and ice arenas let you slide, water arenas slow you down, and lava arenas burn. That means your spacing has to be re-learned inside a rift arena, and the arena you enter is not something you choose — it comes from the legendary's type.
Fog is the dangerous one. Every other weather state changes a number or a surface. Fog changes how much warning you get, and warnings are what you survive on.
Types and arenas together
There are 18 types and 18 rift arenas, one per type. A legendary opens an arena built from its own type, which means the arena's weather, terrain and likely enemy mix all follow from one decision you made much earlier: which legendary you let open the rift.
For dual-type legendaries the game picks one of the two arena types at random, so the same boss can give you two very different fights. Expect that, and plan for the worse of the two.
A practical rule for partners
Most players should keep two answers rather than chase a perfect one: a partner that handles the bulk of the wave, and a partner that handles the elite that shows up in rifts. Swapping between them is cheap; relearning a whole route is not.
Questions about this
Is the type chart the same as in the main Pokémon games?
No. It is deliberately softened: ×1.6 super effective instead of ×2, ×0.6 resisted, and immunities become ×0.3 so no single matchup can end a run. Dual types multiply and cap at ×2.4.
How many weather states are there?
Five: rain, scorching sun, sandstorm, snow and fog.
Does weather exist inside rift arenas?
Yes. Each arena carries its own weather on top of its terrain, which is one more reason a rift is not just a bigger version of the map.
Written for PokéSurvivor.online, an independent guide. Not affiliated with Nintendo, Creatures, GAME FREAK or The Pokémon Company. If a number here ever disagrees with the game you are playing, the game wins — tell us and we will fix the page.