All 130 achievements, what each one asks for and the fastest way to get it
The game awards 130 achievements across six categories, each with a medal and the hardest ones with a title. Here is the whole list, what it actually asks for, and which ones a normal run advances for free.
How the achievement system works
Every achievement in PokéSurvivor gives you three things: a medal, a reward made of tickets and coins, and — for the hardest ones — a title that appears on your public profile. The list is split into six categories, and each category tracks a different kind of progress: what you own, how long you survive, how much you fight, how well you handle rifts, how many legendaries you have beaten, and how much of the daily and weekly mission loop you have finished.
The achievements are permanent and they are checked against your account, not against a single run. That single fact changes how you should play. An achievement such as Explorer asks for 50 runs, which sounds expensive, but every run you play counts toward it whether the run goes well or badly. An achievement such as Move master asks for all 59 evolvable moves, which sounds like one long session, but the moves are spread across 18 types and the upgrade cards arrive at random.
The count that matters: the official reference text mentions 127 achievements in its feature list, but the achievement list itself contains 130. Count them yourself in the table below: 11 collection, 10 survival, 11 combat, 3 rifts, 90 legendaries and 5 missions.
A second thing worth knowing before you plan anything: nothing in this list is locked behind a difficulty setting or a paid feature. The game is free and has no purchases, so the only currency that matters here is play time and how well you spend it.
Collection: 11 achievements
The collection category tracks the size and the shine of your roster. These are the achievements that grow on their own if you play regularly, because almost every run hands you new partners to collect.
| Achievement | What it asks for | Title |
|---|---|---|
| First partner | Own 1 Pokémon. | — |
| Small team | Own 10 Pokémon. | — |
| Collector | Own 50 Pokémon. | Collector |
| A hundred friends | Own 100 Pokémon. | — |
| Pokémon Master | Own 250 Pokémon. | Pokémon Master |
| Encyclopedia | Own 500 Pokémon. | — |
| Pokémon Professor | Own all 966 Pokémon in the game. | Pokémon Professor |
| Something shines | Get 1 shiny. | Brilliant |
| An eye for shine | Get 5 shinies. | — |
| Shiny hunter | Get 20 shinies. | Shiny hunter |
| Slot machine | Make 100 gacha pulls. | Lucky |
The interesting decision here is Pokémon Professor. The game contains 966 Pokémon and the achievement wants every single one, which is not a weekend project. The other ten collection achievements scale with how much you play, and the two shiny achievements depend on luck rather than effort — a shiny appears in the wild at a rate of 1 in 4096, and in the gacha at 1 in 100, so 20 shinies is roughly 2,000 gacha pulls if the gacha is your only route.
Plan for the long tail. Pokémon Professor is the one achievement on this list you should start on day one, because it is a collection problem and the game gives you no way to skip it. Everything else on the list can be caught up later.
Survival: 10 achievements
The survival category is the simplest to read: how long you last, how high you level, and how many runs you finish. None of these require a specific build, a specific partner or a specific route.
| Achievement | What it asks for | Title |
|---|---|---|
| Warming up | Survive 5 minutes. | — |
| Hard to beat | Survive 10 minutes. | — |
| Tough | Survive 15 minutes. | — |
| Survivor | Survive 20 minutes. | Survivor |
| Growing up | Reach level 15 in a run. | — |
| Unstoppable | Reach level 30 in a run. | Unstoppable |
| The Judgment | Reach the Judgment of Arceus (minute 30). | Judged |
| Before the Creator | Survive 1 minute against Arceus. | Chosen of Arceus |
| Divine challenge | Defeat 3 legendaries against Arceus in a single run. | — |
| Explorer | Play 50 runs. | Explorer |
Read those in order, because they stack. A run that reaches minute 30 also survives 5, 10, 15 and 20 minutes, which is four achievements from one session. Reaching level 30 in a run is a separate axis: it asks for a level, not a time, so a fast levelling build with a Lucky Egg can hit it in a short run.
The last three are endgame achievements and they are the reason the survival category has a title for almost every tier. The Judgment is the minute-30 switch to Arceus's Judgment, the point where the chase becomes invincible and accelerates. Before the Creator asks you to survive one full minute against it. Divine challenge asks for three legendaries in the same run while Arceus is chasing you.
Divine challenge is the hardest one here. Three legendaries inside a single minute-30 run means taking rifts late, when the map is already hostile, or fighting the legendaries that the endgame itself sends after you. It is a deliberate, specific goal, not something that happens by accident.
Combat: 11 achievements
Combat tracks raw output and mastery. Three of the eleven are kill counters, three are boss counters, three are about move evolution, and two are about the held items you find.
| Achievement | What it asks for | Title |
|---|---|---|
| First battles | Defeat 1,000 Pokémon. | — |
| Veteran | Defeat 10,000 Pokémon. | Veteran |
| Living legend | Defeat 100,000 Pokémon. | Living legend |
| Giant slayer | Defeat a boss. | — |
| Boss hunter | Defeat 25 bosses. | Boss hunter |
| Terror of bosses | Defeat 100 bosses. | — |
| Evolution | Evolve a move. | — |
| Evolutionist | Evolve 25 moves. | Evolutionist |
| Move master | Evolve all 59 different moves. | Move master |
| Full bag | Find 5 different items. | — |
| Item collector | Find all 11 items. | Antiquarian |
The kill counters are slow by design but they are the least demanding: a single late run can push past 10,000 kills, and 100,000 is a matter of playing regularly rather than playing well. Living legend is a count of victims, not skill.
Move master is the achievement people underestimate. There are 64 moves in the game and 59 of them can evolve, so you need 59 separate evolution events. An evolution needs a move at its level cap of 5 plus the specific upgrade card that move asks for, and the golden card only appears when both are true. Power is the card that unlocks 24 evolutions on its own, Reflexes 12, Sprint 8, Synthesis 7, Vigor 3, Armor 3 and Magnet 2.
Two held items are enough for Full bag, and all 11 unlock Item collector. Items drop from chests and bosses, and bosses are the more reliable source, so boss hunting and item collecting reinforce each other.

Rifts: 3 achievements
Three achievements, and they describe a complete arc through the rift system.
| Achievement | What it asks for | Title |
|---|---|---|
| The other side | Win your first rift battle. | Brave |
| Rift jumper | Win 10 rift battles. | — |
| Rift traveler | Win in all 18 arenas (one per type). | Rift traveler |
A rift opens on the map at least every 2.5 minutes, and each one pits you against a legendary in an arena built from that legendary's type. Win and you leave with ten times the normal ticket drop. Lose and you are back on the map with nothing, which is why The other side has a title attached: the first win is the one that teaches you what a rift actually is.
Rift traveler is the systematic one. There are 18 arenas, one per type, and a dual-type legendary picks one of its two types at random for the arena. You cannot control which arena you get, so the achievement asks you to win in all 18 across many rift attempts, not in one lucky streak.
Legendaries: 90 achievements
This is the biggest category in the game by a wide margin, and it splits cleanly in two. Three achievements track how many different legendaries you have beaten. The other 87 are individual achievements, one for each legendary in the game, each asking you to defeat that specific legendary in a rift.
| Achievement | What it asks for | Title |
|---|---|---|
| Legend hunter | Defeat 10 different legendaries. | Legend hunter |
| Myth tamer | Defeat 30 different legendaries. | — |
| Legend | Defeat all 87 legendaries. | Legend |
The 87 individual achievements are all phrased the same way, so they are listed below as a reference rather than repeated as 87 near-identical sentences. Each one asks you to defeat that legendary in a rift.
| # | Legendary | Types |
|---|---|---|
| 144 | Articuno | Ice / Flying |
| 145 | Zapdos | Electric / Flying |
| 146 | Moltres | Fire / Flying |
| 150 | Mewtwo | Psychic |
| 151 | Mew | Psychic |
| 243 | Raikou | Electric |
| 244 | Entei | Fire |
| 245 | Suicune | Water |
| 249 | Lugia | Psychic / Flying |
| 250 | Ho-Oh | Fire / Flying |
| 251 | Celebi | Psychic / Grass |
| 377 | Regirock | Rock |
| 378 | Regice | Ice |
| 379 | Registeel | Steel |
| 380 | Latias | Dragon / Psychic |
| 381 | Latios | Dragon / Psychic |
| 382 | Kyogre | Water |
| 383 | Groudon | Ground |
| 384 | Rayquaza | Dragon / Flying |
| 385 | Jirachi | Steel / Psychic |
| 386 | Deoxys | Psychic |
| 480 | Uxie | Psychic |
| 481 | Mesprit | Psychic |
| 482 | Azelf | Psychic |
| 483 | Dialga | Steel / Dragon |
| 484 | Palkia | Water / Dragon |
| 485 | Heatran | Fire / Steel |
| 486 | Regigigas | Normal |
| 487 | Giratina | Ghost / Dragon |
| 488 | Cresselia | Psychic |
| 489 | Phione | Water |
| 490 | Manaphy | Water |
| 491 | Darkrai | Dark |
| 492 | Shaymin | Grass |
| 493 | Arceus | Normal |
| 494 | Victini | Psychic / Fire |
| 638 | Cobalion | Steel / Fighting |
| 639 | Terrakion | Rock / Fighting |
| 640 | Virizion | Grass / Fighting |
| 641 | Tornadus | Flying |
| 642 | Thundurus | Electric / Flying |
| 643 | Reshiram | Dragon / Fire |
| 644 | Zekrom | Dragon / Electric |
| 645 | Landorus | Ground / Flying |
| 646 | Kyurem | Dragon / Ice |
| 647 | Keldeo | Water / Fighting |
| 648 | Meloetta | Normal / Psychic |
| 649 | Genesect | Bug / Steel |
| 716 | Xerneas | Fairy |
| 717 | Yveltal | Dark / Flying |
| 718 | Zygarde | Dragon / Ground |
| 719 | Diancie | Rock / Fairy |
| 720 | Hoopa | Psychic / Ghost |
| 721 | Volcanion | Fire / Water |
| 772 | Genesect (Code: Zero) | Normal |
| 773 | Silvally | Normal |
| 785 | Tapu Koko | Electric / Fairy |
| 786 | Tapu Lele | Psychic / Fairy |
| 787 | Tapu Bulu | Grass / Fairy |
| 788 | Tapu Fini | Water / Fairy |
| 789 | Cosmog | Psychic |
| 790 | Cosmoem | Psychic |
| 791 | Solgaleo | Psychic / Steel |
| 792 | Lunala | Psychic / Ghost |
| 800 | Necrozma | Psychic |
| 801 | Magearna | Steel / Fairy |
| 802 | Marshadow | Fighting / Ghost |
| 807 | Zeraora | Electric |
| 808 | Meltan | Steel |
| 809 | Melmetal | Steel |
| 888 | Zacian | Fairy |
| 889 | Zamazenta | Fighting |
| 890 | Eternatus | Poison / Dragon |
| 891 | Kubfu | Fighting |
| 892 | Urshifu | Fighting / Dark |
| 894 | Regieleki | Electric |
| 895 | Regidrago | Dragon |
| 896 | Glastrier | Ice |
| 897 | Spectrier | Ghost |
| 898 | Calyrex | Psychic / Grass |
| 905 | Enamorus | Fairy / Flying |
| 1004 | Chi-Yu | Dark / Fire |
| 1007 | Koraidon | Fighting / Dragon |
| 1015 | Munkidori | Poison / Psychic |
| 1016 | Fezandipiti | Poison / Fairy |
| 1017 | Ogerpon | Grass |
| 1024 | Terapagos | Normal |
Two entries in that list need a note. The official reference page labels dex 772 as Código Cero, which is the Spanish name for the Code: Zero form of the Pokémon English players know as Genesect — dex 649 is the same species in its base form, so both appear. The other note is that the dex numbers run past 1000, so the legendary roster is not limited to the first nine generations.
The distribution across types matters more than it looks. Psychic appears on 13 of the 87, Dragon on 10, and Flying on 11, while Steel, Ice, Normal and Fighting are thin. Since a rift arena is built from the legendary's type, the type mix of your roster decides which arenas you will meet most often, and therefore which of the 18 arena achievements come easiest.
Missions and more: 5 achievements
The last category is small and covers the daily and weekly mission loop plus co-op play.
| Achievement | What it asks for | Title |
|---|---|---|
| Reliable | Complete 10 missions. | — |
| Steady | Complete 50 missions. | Steady |
| Tireless | Complete 200 missions. | — |
| In good company | Play a group game. | — |
| Loyal partner | Play 10 group games. | Loyal partner |
Reliable, Steady and Tireless are the same counter at three scales, and 200 missions is the one that takes real time. The other two are co-op: the game supports rooms of up to four players, rooms connect peers directly when they can, and experience is shared with revives for fallen teammates.
How to work through the list without grinding
The list looks long because it mixes four very different kinds of work: things that happen by accident, things that happen every run, things that need a plan, and things that need luck. Sorting them is most of the work.
- Free on any run. Kill counters, survival timers, level milestones, boss kills, item finds, mission progress and run count. Every single run moves several of these forward, so a run that ends badly is still a productive run.
- Needs a deliberate route. Rift wins, arena coverage and the legendary achievements. These require you to step into portals on purpose and to keep going until you have seen all 18 arena types.
- Needs card luck plus planning. The 59 move evolutions, which require both a maxed move and a specific upgrade card at the same time.
- Needs luck. Shinies at 1 in 4096 in the wild and 1 in 100 in the gacha, and the full 966 Pokémon collection.
The efficient order is unglamorous. Play a normal survival route for a while to bank the free counters. Take one rift every few minutes to cover the arena achievements and the legendary ones, which are the biggest block of 87. Run a dedicated move-evolution route in between, where you keep the cards that each move asks for instead of taking the biggest number on offer. Leave the shiny hunt running in the background whenever the gacha has tickets.
Do not chase Legend first. It asks for all 87 legendaries, and the three trackers above it are much cheaper. Work the arena achievements in order of how often you meet those arenas, and let the 87 fill in as you go.
One last practical note. The game saves to the cloud when you play with an account, so the achievement counters survive a device change and survive a browser clear. A guest session saves nothing at all, which means a guest can technically earn an achievement and then lose it. If you care about the list, use an account before you start.
Questions about this
How many achievements does PokéSurvivor have?
130. They are split into six categories: 11 collection, 10 survival, 11 combat, 3 rifts, 90 legendaries and 5 missions. The game's own feature list mentions 127 in one place, but the achievement list itself contains 130.
Do achievements give anything besides a medal?
Yes. Each one gives a medal, a reward of tickets and coins, and the harder ones also give a title that shows on your public profile. There are 21 achievements on the list that carry a title.
What is the hardest achievement in the game?
Three are close to it: Pokemon Professor, which wants all 966 Pokemon in the game; Move master, which wants all 59 evolvable moves evolved; and Divine challenge, which wants three legendaries defeated in one run while Arceus is chasing you.
Do I need an account to keep achievements?
Yes. With an account the game saves to the cloud and continues on any device. Guests can play immediately but nothing is saved, so guest progress is lost.
Does a failed run still count?
Yes for most of the list. Kill counts, survival time, levels, boss kills, items found, missions completed and total runs are all checked against your account rather than a single run.
Written for PokéSurvivor.online, an independent guide. Not affiliated with Nintendo, Creatures, GAME FREAK or The Pokémon Company. If a number here ever disagrees with the game you are playing, the game wins — tell us and we will fix the page.